Noah
6c91c67c97
* Users who set their Profile Picture to "friends only" or "private" can have their avatar be private all over the website to users who are not their friends or not granted access. * Users who are not your friends see a yellow placeholder avatar, and users not granted access to a private Profile Pic sees a purple avatar. * Admin users see these same placeholder avatars most places too (on search, forums, comments, etc.) if the user did not friend or grant the admin. But admins ALWAYS see it on their Profile Page directly, for ability to moderate. * Fix marking Notifications as read: clicking the link in an unread notification now will wait on the ajax request to finish before allowing the redirect. * Update the FAQ
88 lines
2.5 KiB
Go
88 lines
2.5 KiB
Go
package models
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// UserRelationship fields - how a target User relates to the CurrentUser, especially
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// with regards to whether the User's friends-only or private profile picture should show.
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// The zero-values should fail safely: in case the UserRelationship isn't populated correctly,
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// private profile pics show as private by default.
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type UserRelationship struct {
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IsFriend bool // if true, a friends-only profile pic can show
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IsPrivateGranted bool // if true, a private profile pic can show
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}
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// SetUserRelationships updates a set of User objects to populate their UserRelationships in
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// relationship to the current user who is looking.
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func SetUserRelationships(user *User, users []*User) error {
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// Collect the current user's Friendships and Private Grants.
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var (
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friendIDs = FriendIDs(user.ID)
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privateGrants = PrivateGrantedUserIDs(user.ID)
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)
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// Map them for easier lookup.
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var (
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friendMap = map[uint64]interface{}{}
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privateMap = map[uint64]interface{}{}
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)
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for _, id := range friendIDs {
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friendMap[id] = nil
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}
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for _, id := range privateGrants {
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privateMap[id] = nil
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}
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// Inject the UserRelationships.
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for _, u := range users {
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if u.ID == user.ID {
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// Current user - set both bools to true - you can always see your own profile pic.
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u.UserRelationship.IsFriend = true
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u.UserRelationship.IsPrivateGranted = true
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continue
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}
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if _, ok := friendMap[u.ID]; ok {
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u.UserRelationship.IsFriend = true
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}
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if _, ok := privateMap[u.ID]; ok {
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u.UserRelationship.IsPrivateGranted = true
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}
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}
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return nil
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}
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// SetUserRelationshipsInComments takes a set of Comments and sets relationship booleans on their Users.
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func SetUserRelationshipsInComments(user *User, comments []*Comment) {
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// Gather and map the users.
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var (
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users = []*User{}
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userMap = map[uint64]*User{}
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)
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for _, c := range comments {
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users = append(users, &c.User)
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userMap[c.User.ID] = &c.User
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}
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// Inject relationships.
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SetUserRelationships(user, users)
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}
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// SetUserRelationshipsInThreads takes a set of Threads and sets relationship booleans on their Users.
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func SetUserRelationshipsInThreads(user *User, threads []*Thread) {
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// Gather and map the thread parent comments.
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var (
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comments = []*Comment{}
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comMap = map[uint64]*Comment{}
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)
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for _, c := range threads {
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comments = append(comments, &c.Comment)
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comMap[c.Comment.ID] = &c.Comment
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}
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// Inject relationships into those comments' users.
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SetUserRelationshipsInComments(user, comments)
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}
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